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 Club Night 24th November

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Insane Tyas
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Insane Tyas


Posts : 135
Join date : 2011-10-09
Age : 28

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PostSubject: Club Night 24th November   Club Night 24th November EmptyTue Nov 22, 2011 6:33 am

Right, time for a club night topic to go up.

Want to play my knights as i haven't touched them in a while. Anyone up for a 750 point battle with 'em?
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daveclark890
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Age : 44

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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyTue Nov 22, 2011 6:53 am

I will happily put 750 points on the table. We talking HQ and troops or any units?
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Insane Tyas
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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyTue Nov 22, 2011 7:16 am

Sticking with F.O.C, so standard HQ and two troops. I just honestly want to see how they can actually do when they have a semi-decent amount of models on the table.
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alistair
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alistair


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Age : 29

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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyTue Nov 22, 2011 8:09 am

i'll play a 1750 if anyones up for it, i want to ry a get better with the angels cause i got hammered in the apoc, and most of the 1750's ive played too
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daveclark890
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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyWed Nov 23, 2011 5:40 am

@ Ali

Try smaller games and work up to your full force, it will allow you to try different things like unit combos in a smaller game where you can concentrate on the mechanics of the symbiant units!

@ Max

Cool I will figure a 750 list using FOC for Thursday!
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alistair
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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyWed Nov 23, 2011 9:08 am

yeah probably a better idead Smile
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daveclark890
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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyThu Nov 24, 2011 11:26 pm

You have to bear in mind Ali that once you have an army its yours. Take your time and mould it. Learn its ups and downs, learn where its weak points are and how to counter them. Learn what combinations are good together. I have a new book and I will proxy everything in the book to see how it works in various combinations so I can see how it all works, this will be done in small medium and large games against everyone, until ultimately I put a list on the table and play Henry and make him flap or beat him. Then I know I have a good list!
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daveclark890
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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptyFri Nov 25, 2011 7:05 pm

Well last night had both Max and I in stitches as we played to turn Gods know what.

Officially the game ended as a draw with 1 objective each and 1 contested.

There were afew mistakes made.... Ghost Arks are open topped.... more annoyingly warscythes give you +2 strength which would have meant wounding the damn Inquisitor on a 2+ and not on a 4+ which would have meant extra saves!

It was still an ace game!

Thanks the Tyas!
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Insane Tyas
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PostSubject: Re: Club Night 24th November   Club Night 24th November EmptySat Nov 26, 2011 5:05 am

Oh that was such a fun game. Still can't believe that that psycannon took 6 turns to even get in range!
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