Chris (& anyone else interested), been having a read through and a few points to note;
All units should be 1" apart, friend or foe unless in combat
Magic - max 6 dice to cast, cast or dispel roll of 1 or 2 is auto fail
Shooting - Can't shoot if marched/rallied/reformed/failed charge/fleeing, can shoot through a unit (friend or foe) but counts as hard cover (-2 to hit)
Combat - supporting attacks (2nd/3rd row) only get 1A each, if unit is 10 wide 3rd row can support
Combat res - No wounds/+1 charge (regardless of multi units)/Rank bonus (if multi units then highest rank bonus counts)/+1 for at least 1 standard (not per standard)/+1 for at least 1 flank/+2 for at least 1 rear/+1 if charged downhill/+1 for BSB/+1 per excess wound caused in challenge (max +5)
Combat break test - unmodified Ld if more ranks than winner
Combat reform - winners can reform, loser require Ld to reform
... a few things to try and remember this week!